Strategy Games Part 2 – Pathfinding!

 

 

 

Happy St. Patty’s Day!

John Nyquist has returned to bring us the sequel to his earlier tutorial on Strategy Games. The previous one covered Terrain Generation, this new tutorial covers Pathfinding using the A* algorithm (“whats that” you say, well you can find out in the preview below) And if you’re interested in the full course (and possibly developing a HOT selling game based on this material) click here to visit the sales page!

 

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