Yesterday I mailed this same announcement out to the CartoonSmart newsletter base, and hopefully I’ll catch a few of the same readers again with a couple small corrections/clarifications.
But first, I created a possibly finished, possibly unfinished iBook/PDF Book which is 100% free right now. It’s 70 pages of instruction and depending on which version you download, either contains or links to over 2 hours of video tutorials on a start-to-finish Motion Posters project in Flash CS6. Normally this is the type of thing CartoonSmart would sell since I do have to justify spending my time on something that pays a few bills. Except, I want this new format of Part-Book, Part Video to have a bit more “reach” than a handful of buyers so I’m making this totally free for now. There’s no catch, nothing to sign up for. No buy-up option or in-app purchase inside of the book as it is now.
When I write a few more chapters in this How to Fake Great Animation series , I might add them to this book OR maybe upload it to the iBookstore as is and keep it free as an intro to a longer series. I haven’t decided. If anyone I emailed yesterday was confused by whether or not this was a free finished book or free preview of something longer, I want to clarify that I’m honestly undecided. But regardless, its still free. And if you like it, and want to buy more of the same, you simply can’t right now because thats all there is for now. Sorry for the confusion though.
Also I had no idea Firefox didn’t support mp4 files. Whoops. I spent quite some time last night reading up the history on that. And royalty fees the browsers will one day pay to use mp4. And HTML5 video, and all sorts of techie drama. So anyway, for anyone reading the PDF version of the book and clicking to watch the example videos online, there’s now two options available: .mp4 and .mov. If you’e using Firefox, the first option won’t work. At least for the foreseeable future.
Is it just me or does Flash CS5.5 crash more when its trying to save a recovery file? Thats my hunch. I’ll usually be copying and pasting a rather simple movieclip into another file, and I’m guessing during the copy process it starts saving a “RECOVER_” version or it already is saving that file in the background, and Ka-BLAMO, the extra process of copying is too much and everything crashes.
The annoying thing is that suddenly I’ve got 5 or so other files now that begin with “RECOVER_” and its hard to tell if those are the same exact versions as the normally named ones. Usually I just open both copies and compare how they look.
This article (and tutorial) is the first I’ve heard of face recognition using Flash, although I’m not sure why I’m at all surprised considering I have no idea about the complexities of what goes into recognizing a face. So if some other coding language can do it, than why not Actionscript too. I’m guessing the algorithm looks for eyes first. Possibly sexy eyes first, then normal eyes, then lazy eyes, and so on in a hot-or-not ordering.
If you want to try it out, here’s the demo from the tutorial. And as the conclusion of the lesson notes, it ain’t perfect, but pretty darn cool when it works.
Here’s a relatively short tutorial on using the new Accelerometer code in Actionscript 3 to create a simple tilt game where a ball potentially falls into a hole. This could be ported out to either the iPhone or Android, or any touch enabled device that Flash Player 10.1 runs on. Example files for this tutorial can be found at… cartoonsmart.com/vimeo/accelerometer_examples.zip
Its officially available now! John Nyquist’s first Actionscript 3 Strategy Game tutorial for CartoonSmart. You can work through the lessons using Flash, Flash Builder (Flex 4 if you want to call it that still) or Flash Develop. All three of those are perfectly fine because this is primarily an Actionscript 3 tutorial, and it is a power-packed one!
You’ll learn how to create terrains, using spatial averaging, draw with the graphics class, dealing with bits, connected component labeling to detect regions, and more. Plus this is the first tutorial in a series detailing how to create a complete turn-based strategy game like those oh-so-popular Civilization games. And remember, since this is an AS3 tutorial, you can use what you create to publish to both the iPhone /iPad or Android devices.
Aaannnnnd! We’ve also got more Royalty Free Vector Art compilations from master illustrator Brian Z ( check out his work at DementedDenizens.com ) This time he brings us Quotable Aliens and Animals. Two collections full of characters and quote bubbles. Each package has versions of each character in Adobe Illustrator, Flash-saved copies, and exported PNG’s. So these are ready to roll into whatever game or project you’ll need them for.
So I was kinda tapped out this Monday morning for anything to post up here on the blog and did what I always do when there’s nothing else going on but the rent, I googled “Adobe” and looked under News. Well here’s something I didn’t know. The Macbook Air did NOT have Flash preinstalled on it like most other Apple products. More Flash-bashing by Apple? Maybe, maybe not. Apparently, Flash was draining the battery by a big 2 hours, so it is reasonable they are giving people the option to install Flash. And wait, isn’t that what Apple should be doing with the iPad and iPhone too??? Methinks yes.
Anyway, here’s the good news… Adobe is optimizing Flash for the MacBook Air. Which if I can remember right this all has something to do with Adobe and Apple actually talking to each other underneath the hood of the Flash plugin and being like “oh you’re doing that? Well we’re doing this, and we should probably be doing this other thing” And wha-lah. All fixed. No more tears.
StarNet enhances its iLIVEx X11 emulator for iPad with the ability to automatically display the Firefox web browser. Now users can run flash video on iPads.
Viewing Flash – With Firefox, iLIVEx enables iPad users to work with flash-based web sites and applications.
Cool, right. Well I don’t see any mention of that in the App store, so there’s my skepticism. But if anyone has tried it, I’d like to know if its just Flash Video it displays or actual Flash. Because I’m reading two things above. Anyway, I saw the name of the app, and figured that was enough of an excuse to show this Futurama screengrab…
Eeeeeek, the 1-X.
Also if any of you missed this article/mostly comic on CNN yesterday, go read it. Here’s a few panels from SuperLotto vs Unemployed Man…
I call it No-Face Smiley Face. And the great thing about this app is that seeing a screengrab of it is an identical experience to playing it. So if you don’t own an iPhone, you aren’t missing anything.
Okay, so I’ll admit this is the first time I experimented with using CS5 to create an iPhone app, package it and install it using iTunes. And is amazingly simple. Especially since last night I battled with a CodeSign certificate error in XCode, which I still haven’t resolved. Apple still has some serious work in troubleshooting the process of developers actually publishing/installing their apps. Grrr.
Anyway, here’s some useful links from Adobe that got me setup…
ActiveTuts has a great article today. Or compilation really of different industry experts and their thoughts on HTML5, Flash and more. Here’s an excellent clipping from Keith Peters….
I think the whole argument of technology X vs. technology Y is stupid and childish and anyone who gets all defensive about their technology – or offensive about some other technology – is mainly showing off their own lack of confidence or certainty in their own future. I know Flash very well. I can do Flex. I can code up just about anything on the iPhone. I’ve dabbled in Android. I’m currently learning Silverlight and XNA for Windows Phone 7 development. You fear what you don’t understand. The more you learn, the less you fear.
Great last line. Very true. I’ve got 2 HTML5 books coming in the mail tomorrow. I do kind of fear them =)