An iPhone made app from the CS5 Beta

I read about this from Which I just noticed is a great domain name, and also a tragic reminder that I just broke my screen. Actually, smashed is more appropriate than broke. Broken implies it doesn’t work. It works, its just smashed. Anyway, if you don’t feel like clicking that link back there, the only real news here is that someone who did get a chance to Beta test CS5 (like non-Adobe staff ) has a Flash-made app in the App store. This puzzle game here…

And if your first thought when looking at the screengrabs from that game is “sigh… another puzzle game”, well heck, you might be right! Who knows, at $1.99 its iffy. Edit: Its free!! ย And hey, they made a nice mini-site for the game …(note to self, steal)


7 thoughts on “An iPhone made app from the CS5 Beta

  1. Clint says:

    It seems that this game is free for Christmas and New Years. Haven’t played it yet, but I think we should support CS5 compiled games!

    Thanks for the link too!

  2. Thanks for featuring us!

    Adobe Flash CS5 compiles native iPhone applications directly from Actionscript 3. They feel, look and behave just like any other iPhone app, but the workflow is much easier than Obj-C+XCode.

    And Justin, please don’t steal the site template, we know where to find you ๐Ÿ™‚

    Have a great New Year!

  3. SpikeMike says:

    Yes but you should point out that it says: X-MAS AND NEW YEAR OFFER: FREE FOR A LIMITED TIME! Just downloaded for indeed free. Actually not a bad game, and hey, free games almost tastes that much better ๐Ÿ˜‰

  4. Oops, I just noticed it IS A FREE GAME!! Download-away! (edited the original post too)

    And thanks for chiming in here Paulius, its always neat to have a developer or author of something I feature comment. Feel free to share any more insight on the CS5 Beta and the iPhone export. I’d love to know how they are handling the stuff AS3 doesn’t do, things like, the Accelerameter, location tracking, multiple touches, taps, swipes, or whatever.


  5. Paulius, I downloaded your game. It’s quite fun.

    Getting back to Flash CS5… At this point it’ll work for basic touch-based iPhone games, but many of the back-end features of the iPhone aren’t accessible; not to mention the processor requirements for multi-layered artwork and effects animation running realtime in the Flash runtime system.

    I remember initially prototyping my retro 2d iPhone game “Touch Attack Games” in Flash CS3 for my friend to use as a reference to how the game would play. As I look at the amount of animation the game has at times, I doubt that the Flash runtime would be able to keep up with it. The game, in the end, was programmed in C++. (My game is also free by the way if you’d like to check it out:

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