Long time no post. I’ve been…er, obsessing just a wee bit over this pinball game I’ve been working on. I’ve been simultaneously designing and programming this game, which can be a really good thing for forcing yourself to learn new code to facilitate your design, but it can also make the design phase go on endlessly. Knowing what’s possible now it would be much easier to spend a few solid days on the design and then code exclusively. But thats for my next game. Here’s what I’ve been up to. I’ve been programming this using Xcode, Cocos2D and Box2d (a physics engine) So the physics in it aren’t hacked together by me, its the real deal. And it plays 60fps smooth on the iPad 2 and about 54fps smooth on the iPad 1. Which is probably only noticeable to me.
So last minute design suggestions anyone? I’ve got to take a couple days off to actually make some new sales pages for CartoonSmart, so my mind is clear of this for at least 24 hours…(click to embiggen)