Oops forgot to mention this. Two new tutorials on Box2D and Cocos2D

Forgetful me, I forgot to mention here on the blog that I sent out two new zips of movies for previous buyers of my iOS tutorial series, both of these on Box2D (and Cocos2D) So far we’ve dropped a bunch of ninjas into the Box2D world and defined exact collision shapes around them. And looked at switching the shapes between being dynamic and static, which basically means, they either participate in the physics collision world or they don’t. You can read full details on what’s been taught so far at the tutorial details page. But here’s the fun part…

What’s ahead! OR should I say, what’s ahead?? You can help me decide, but here’s where I’m leaning. Lets make an Angry Birds style game. That hugely popular game is programmed with Box2D, so why not lift the veil on whats going on there. Thinking about whats involved isn’t that far off from some of whats already been taught.

Anyone like that idea??


7 thoughts on “Oops forgot to mention this. Two new tutorials on Box2D and Cocos2D

  1. Michael says:

    Love the angry birds idea ray wendelich has a tut on something like. I would love to see a side scroller Mario type game in this series and something that uses tiled.

  2. PVP says:

    Anything in the works for non-iOS programmers?? I’m hungry for anything! Possibly more advanced html5/css3/jquery or any type of snazzy web related stuff (special effects? CMS? layouts? nifty/quirky browser based applications? it’s all good!). On that note, is Action script worth sticking with in your opinion or do you see Adobe dropping that along with flash player plugin and such. I just always get jealous seeing the fun iOS specific lessons when they come out.

  3. Michael says:

    You should make the angry birds tutorial. His is not 100% I would love to do it from you. Also tiled is key. With or without side scroller

  4. Yeah I think I’ll take a stab at it. I did found the tutorial on Ray’s site. Skimmed it, but didn’t read too much because I think I already know all the ingredients in the “catapult” game recipe so I don’t want to be accused of lifting their code. Although I’ve already taught a lot of what will go into this, just haven’t made a game out of it.

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