Got a few new videos for the Fantastic Worlds iOS Starter Kit. This video teaches how to create a level from scratch using Tiled…
This video discusses centering properties in the kit. You will see how to change just a few properties to disable the world being centered around the character, center only on the X or Y, and how to offset the centering so it is not in the middle of the screen.
This video will show you how to integrate characters from GameArtPartners.com which are specifically setup for the Fantastic Worlds iOS Starter Kit. In a nut shell, we import the texture atlases for the character’s animations, then copy and paste properties. And thats it.
This video discusses how to integrate game art into the kit that has been purchased from GameArtPartners.com, and is already setup for the Fantastic Worlds iOS Starter kit. It also goes over how to export out PNG sequences from the Adobe Flash source files (if you animate your own). After importing the .atlas files and properties into the kit, we wrap up by discussing some recent properties that make it possible for enemy objects to fire multiple weapons. Skip to 13:50 if you only want to see that part of the idea.