GameArtPartners has a new platformer game art package and it’s FREE!
It includes moving platforms, lava falls, animated lava pits, foreground and background art, in-game collectible items like gold, grenades, crates, health packs, and there’s TONS more. You can break up / combine the art in Flash to create hundreds more elements and dozens of interesting levels. You’ll receive…
- Adobe Flash CC files (vector based source art)
- 1x, 2x and yes, 3x PNG Exports
- .xcassets folder, for easy import of the png files into Xcode*
- Texture Atlas Folder for animated game elements (lava, lava-falls, doors, and more)*
- Tiled, .tmx files which contain many of the elements already imported*
- Property List file*
*These files can be used with the Fantastic Worlds iOS Starter Kit to play this level within minutes of downloading. Buyers of the kit can simply drag and drop in most elements and copy properties from the plist to play the level almost instantly.
The convoy of awesome vector art keeps on rollin’. This week we’ve got those Ray Guns I’ve been mentioning over and over again here on the blog. And as a special treat if you jump over to the sales page, you’ll notice a big ol’ Free Sample button, to get one of the guns below for free. I’ll leave it a mystery as to which. Oh wait, the Free Sample button gives which away. Anyway, check it out. I think these will be a great addition to somebody’s current or future apps or projects. I know I’m thinking of what I can do with them. And hey they are only $10 for the time being, so even if you don’t have an idea right now, its worth snatching them up on the cheap!
Ryan at Vectips.com has compiled another two sets of excellent vector work to shock and awe your eyeballs. And maybe make you cry a little if your skillz aren’t up to this level of billz-payin’. Here’s Week 4 and Week 5, and a taste of what you’ll see below…
Who wants some free source files to play with? Everyone RIGHT! Click the image above or here to download a zip of some vector art in Toon Boom Animate.
There’s a weird back story to this vector art. I illustrated these Star Trek characters way back in 2000 or so, for a website I wanted to make called Chatner.com . A combo of “chat” and “Shatner”. The idea was that anyone who visited the site would just get assigned a character and chat. The programming was WAY beyond me at the time though, but I did have a somewhat working version using ASP. Which I didn’t really know then, and definitely don’t know now. I believe I just modified some source code from Pipey.com’s old Flash chat...yep, here it is. Notice the last update date on that. Anyway, the site only half worked. You could chat with maybe one or two other people before other avatar’s words started popping up in your text bubbles. But the one good thing to come out of this… vector art I’ve hung onto for almost 10 years!! So here it is again. From Flash into Toon Boom Animate.
So why the return today of these classic drawings of the classic cast. Well I woke up at 4am this morning with an awful feeling that I’d already forget everything I taught in my tutorial on character rigging in Animate (linked here if you want to check it out). So I wanted to refresh my own memory and setup an IK chain with one of these characters. If you download the source files, Sulu is setup. The rest are just raw vector art. Sulu could use some work too, but head and arms are chained to the bod, and the arms each have a joint, so its about as basic of a rig as it gets. And I’ve said it before, but this program amazes me. Animators, get into it!
Update: I did all this working on my laptop which I’d forgotten to add my license code to Animate (my beast of desktop is where I usually work) , so I put all this together using Toon Boom’s free PLE (personal learning edition) of Animate, Point is, I don’t think you’ll have any problems opening the source files, but if you do, I’ll update these on Monday saved out from my non-PLE version back at the home base. My starship is currently on a mission.
Update 2: I’m not that into Star Trek. I’ve probably seen only half (at most) of the original series. And very little of all the others. So don’t ask why I was making a Star Trek chat site. It was a different time.